Surface Solutions |
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Bump maps can only contain information pertaining to the 'Z' index, or the direction directly toward viewer. In the real world, light bounces off an object in many directions, not just the one, but bump maps can't deal with information involving the 'x' and 'y' axes so information is either lost or interpreted in some other way. This isn't a bad thing, it simply could be better. Now it is! The Surface Solution Map is an image in RGB that, like a bump map, contains all the information regarding the 'z' axis and also the 'x' and 'y!' So it is capable of recording and displaying the precise angle of light reflecting in any direction away from a surface. Surface Solutions are also 'edge enhanced' to produce finer, more accurate detail than that which can be achieved with other methods. Surface Solutions have less of an impact upon the final rendered color, too! No matter how well made, a bump map is going to have a significant effect upon coloration in your final rendering. It will either lighten or darken your texture and this is seldom a desired effect. It's just something you've had to live with. That's changed, too! This is really BIG news! and has great implications for you and your artwork. Now when you texture a curved surface, your renderer can depict it as curved instead of a series of steps, each reflecting light at a 90 degree angle. The result can only be a smoother, more natural and photorealistic rendering of any texture or object. So no matter what level of artistic skill you possess, Surface Solutions will improve your artwork dramatically! In the examples below a leather texture shows the importance of reflecting light properly to achieving a natural appearance. Only the bump map and Surface Solution were changed in these samples, all other conditions are identical.
There's gotta be a catch! What's the downside here? Well, you're right. Nothing's perfect, but Surface Solutions are as close as it gets these days. If Surface Solutions have a weakness, it would be their file size which can be as much as three times the size of a comparable bump map (usually about double). This stands to reason, though, considering that a Surface Solution map contains a great deal more information about the surface over that which a bump map holds. Still, this is a very small disadvantage considering the savings that can be realized from less geometry. You'll be seeing a lot of Surface Solutions from us in the days to come, so keep an eye out for them!
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